Thursday 8 May 2014

World Championship Event: The Calendar


The World Cup event will be returning this year, coinciding with the FIFA World Cup (previously it coincided with the Euro Cup in 2012). The real life world cup will run from the 12th of June through to the 13th of July, so presumably our event will run closely with these dates as a guide.

Similar to Christmas, this event is going to feature a calendar that you open a door of each day of the event. I'll run through the elements below.


1. The Football/Soccer ball icon next to your avatar will open the calendar up. You'll also have a quest when the event begins that directs you to where the calendar is and to open it up. Make sure you come in every single day for your reward.

2. The green doors. These doors will give you adventures for the event. These adventures will be different to what we're used to, there will be no regular combat, but instead you'll need to create items in your provision house that you'll take to the adventure, and use them on the camps to destroy them. The parts needed to create the items will be found scattered around your island.
For example, there's an enemy camp called a 'Diver'. He can be destroyed by using a 'Foul' item on him. You create a 'Foul' by combining a pile of 'Banana Peels' and 'Wet Grass' items that you find around your island. Your Explorers can also come back with these items.

3. The regular doors. These doors will give you some resources. You won't necessarily get exactly the same thing as someone else, but the items will be of vaguely similar worth. For example, in Day 2 above I received 200 fish. You might receive 200 water.

4. The yellow doors. These doors require you to make a choice as to your reward. You click on the yellow door, and a range of options will appear on the right (arrow 5) where you must click on the item you want to lock it in. You can go through all of the yellow doors to lock in the item you want immediately on the first day of the event if you'd like.
The yellow doors are:

  • Day 6: Choose between 5x Manuscripts, 3x Tomes and 1x Codex.
  • Day 13: Choose between 500 magic beans and 350 star coin
  • Day 19: Choose between 2x Rabbit Lucky Charm (3x workyard production for 48 hours), 4x Red Flying Settler (3x workyard production for 24 hours), 3x Gold Fever (3x Gold Mine production for 16 hours), or 2x Fermentation Accelerator (4x Brewery/Friary production for 24 hours)
  • Day 23: 2x Bookbinding glue (halve bookbinder production for 24 hours), 2x chocolate rabbit (halve provision house production time for 12 hours), 2x Mr. Myers (4x barracks recruiting time for 1 hour), 2x Training overtime (3x barracks speed for 12 hours).
  • Day 27: Choose between a +500 Gold Ore refill and a +750 Iron Ore refill.
  • Day 30: Choose between 1x Village School and 2x Floating Residences.
6. The completion reward. If you open up every single door, you'll also receive an improved warehouse.

If you skip any days, you can unlock those skipped days by spending some gems. Typically something you'd rather avoid, but in the end if you do unavoidably need to skip logging in for a day or two, the small gem expenditure is certainly worth the value of a otherwise free improved storehouse.

Right now on test, the adventures seem overly difficult to complete. You find few of the components on your island, and explorers come back with 4 of one of the components at a time from an extra long trip, and you can need more than 30 of some of the components to create a single item to kill a single camp (so, quite a lot of explorer trips to take out a single camp). I can't imagine it going live in the state it currently is though, so won't become overly concerned just yet. If it went live as it was right now, people would struggle to acquire footballs for anything though.

Happy Settling.

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